MikeWest502 wrote:AaronS wrote:(the one that controls what positions can be subbed for, and the ratings drop?)
Strait out of the box, I believe WRs can't play corner, or S, and vice versa.
That's not entirely true in Madden. Earlier in the 1st season of my franchise, I signed Vincent Jackson and moved him to TE because of his 6'5 240 lb frame. He was originally rated 81 OVR as a WR and only has a 2 yr contract that only totaled 2.5mil. He didn't loose any ratings points at TE, his rating went up to 87 OVR. He was rated a better TE due to his CTH, SPD, AGL, AWR & STR, being high. He wanted a higher contract for over $5 mil per year! I was having a problem with resigning player's because they wanted so much given their OVR rating. I read on another web site that editing the player to a different position would possibly lower his OVR, thus I could negotiate a lower contract.
I tried that with V. Jackson, edited him to SS. His OVR only dropped 3 points and he wanted just as much playing SS as he did playing TE. Frankly, I couldn't resign him with little cap space I was working with. I edited him back to TE and I moved on to sign other players I could with the cap I had. I was trying to clear more cap space to re-sign him. I accidentally forgot to change V-Jack's position back to WR. He was on the FA market as a TE and was signed by another team (CLE) to a contract he wanted. I was totally upset that I couldn't re-sign him and now have to wait until he becomes a FA to renegotiate a new contract.
The statement is true if say you edit/move a DT to C or LG, his rating will drop because the other position requires him to have a certain level in specific attributes to be rated high. OL need to have good STR, AWR, PBLK and RBLK. DT has good enough STR and AWR, but because his PBLK and RBLK are low, his OVR will drop! to the lower rating.
So it really depends on what position you are subbing for. That's why HB's or WR's can't play QB, due to their lower than average THP & THA, which are the 2 most important attributes for good QB's!
I think he meant you couldn't set WR at CB or S directly through the depth chart. You can switch players from a position to another one and get a solid improvement. I move plenty of my slow, hard hitting CBs and FSs to SSs, fast SSs to FS or CB, move Linemen around (OL and DL) just to get increases in OVR.
That said, TE OVR is overly, overly inflated, as is FB and DL OVR. You can move a mid-high ACC and AGI, but low STR OLB to DE and get a nice improvement in OVR, even if they are rookies. The DE OVR calc values ACC and AGI nearly as much as it values STR, and doesn't put much stock into ... say ... AWR. This is why you can create a Superstar DE, and he'll have 99 OVR right off the bat if he has high ACC, AGI and/or STR.
As for TEs, CTH, ACC, AGI, SPD is valued as much as STR, PBK and RBK. So a decent Receiving TE and an OL-turned Blocking TE would have similar OVRs. Similar with TEs, FBs get CTH, ACC and AGI valued more than BLK ratings, so I could move a receiving HB to FB and his OVR would rocket.
As for why HBs, WRs, etc can't play QB? Well, WRs and HBs get a MASSIVE AWR penalty if they are forced to play QB. So, if in the vanilla M08 roster, Hines Ward (WR with mediocre, but fieldable in trick plays, QB ratings and a very good AWR) was forced to play QB, his AWR would plummet. This can noticed because the QB Vision Cone is absurdly small, and the depth chart shows the reduced AWR.