NECTAR - Madden 19 Mod

Modifying Madden 19
Lovesickdope
Veteran
Posts: 25
Joined: Sat Mar 02, 2019 11:39 pm

NECTAR - Madden 19 Mod

Postby Lovesickdope » Sun Apr 28, 2019 11:48 pm

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DOWNLOAD: http://www.mediafire.com/file/oltz617wp ... 5c+615.rar
Frosty Mod Manager: https://frostytoolsuitedev.gitlab.io/downloads.html
Nectar Micro-Accurate Roster: http://www.mediafire.com/file/trb5m7e6d ... 9.rar/file
20+ Schematic Playbooks: http://www.mediafire.com/file/bye9dpec3 ... ybooks.rar
XDR Player: https://kodi.tv/download
Windows Borderless Gaming: https://westechsolutions.net/sites/Wind ... g/download

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Join the Discord: https://discord.gg/TBh3KGX
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Installation

Install FMM
Download Nectar
Place everything in M19 Main Directory
Launch from FMM
Nectar Trainer: http://www.mediafire.com/file/9v4bo85wj ... s.EXE/file
Enable the checkbox while M19 is running - this implements 25% Base Game Speed Increase for Very Slow Settings
which improves animation and logic more realistically and dynamic.


Base M19 Credits: EA Sports, Frosty Editor/Mod Manager
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Current Quick Overview

-XDR Visual Overhaul
-Real Micro-Accurate Stats
-Ragdoll System
-0.00000001 Collision Accuracies
-Tournament 0.11-0.13/s timing windows
-Human Eye Algorithm for actual humanic-based reads of Awareness
-Arc-Dynamic Pass-Lead System; Inverted
-Micro-Bobbling Catches/Recatches, etc
-Fully Dynamic O-Line/D-Line, Emphasis on user playability for ol/dl
-Fully Dynamic Tackling - chain dynamic interactions, stick combos, nfl style secure/strip battles, etc
-Dynamic DB Press System
-NFL Meta Base Zone Placements
-CPU AI 1500%~ More difficult compared to vanilla
-25,000%~ Better AI
-All stats/ratings micro-accurately adjusted for enhanced realism
-Emphasis/FocusPoint of user stick control during every moment of gameplay
-7 enb's to encompass all sorts of mood/gameplay style.

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7 ENB's:

Natural
Cinematic
Comic
Fantasy
Throwback 2000
Retro
Shiny B&W

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SETTINGS/SLIDERS(Slider - XBOX/PS4)
No House Rules; Only adjust XP Sliders for PC(Recc/Opt).

Game Options
Even Teams: Off
Skill Level: All-Madden
Game Style: Simulation
Game Speed: Very Slow (very fast without trainer enabled)
Quarter Length: 15 Minutes
Play Call: Enhanced
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Injuries: 50 <---- exact season stat/location % adjusted
Fatigue: 50 <--- Scales/Treshold for better constant/passive stamina drain.
Player Speed Parity Scale: 2 <--- Helps with low to low-mid / mid-high to high scaling

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PC Version Slider - helps improve the following

-Offset Quick Passing
-Up and Down Offset Passing
-Hi-Lo Blend Passing
-QB Real-Time Elusiveness
-Real-Time Elusiveness
-Dynamic Morphable Trucking/Stiff Arm Collision
-Spectacular Poss/Rac
-Combo Catches - ie: Pre-Possession Catch while in air then Spec will wall off db
-Dogfight WR/DB Combos
-Fakeout;Ability/Hitstick;Tackle Blends
-Pancake Tackling Removal
-Micro-Chainable Tackle Battles
-Micro DL/OL User
-Dynamic Morphable Blocked-Tackling
-Combo Trench Move Blends

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Slider Performance
153% Interaction Accuracy Improvement
138% Total Dynamic Accuracy Improvement
17% Average Additional Interaction
17% Average Additional Physical Dynamic Interaction

325% AI Improvement

Sliders

Same values for Player and CPU
QB Accuracy: 19 <---- Helps with adding more offset on passes
Pass Blocking: 11 <---- Helps with triggering more blocking animations coinciding penalties
WR Catching: 29 <---- Helps with adding more dynamic catches.
Run Blocking: 11 <---- Helps with adding more dynamic gap-blocking.
Fumbles: 3 <---- Helps with adding more dynamic tackling, secure ball timing.
Reaction Time: 96 <---- Helps improve coverage transitions.
Interceptions: 29 <---- Helps improve coverage aggression.
Pass Coverage: 46 <---- Helps improve coverage.
Tackling: 28 <---- Helps improve locomotion, dynamic tackles, and more wrap tackles.
FG Power: 50
FG Accuracy: 50
Punt Power: 50
Punt Accuracy: 50
Kickoff Power: 47

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we see the reaction time @ 9. This draws PI and bump more than anything. It allows us to react as fast as possible without reverse play-recognition kicking from under reactions. Tackling as high as possible without warp. Same for blocking. Same for catching. Pass Coverage sits at just 94 so we don't overplay coverage. Finally Fumble at 100 as it still allows us weaken wrap tackles without bugging. If it could go higher it could.

Visual Feedback (Optional)
On-Field Visual Feedback: Off
Drive Goals & XP Feedback: Off
Franchise Ticker: Scores Only
Franchise Gameplan Boost Notification: On
Coaching Tips: Off
Player Names: Off

Auto Subs(Optional):

Out/In
All 60/80 except:
RB 93/95
WR 20/25
TE/FB 83/93
DT: 83/93
DE: 83/93

Player Progression Freq: Weekly

XP Settings
QB: 270
RB: 270
TE: 275
MLB: 270

Everything Else @ 300

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Additional TOD Easter Eggs

Most Detailed Sky - Clear/Night/Any (Oct/Cardinals,Relocate: Las Vegas/Salt Lake City)
Harvest Moon - Clear,Sunset/Any (Sept. 24-25/Eagles, Browns, Colts)
Meteor Showers - Clear/Night (Oct.21,Nov.18,Dec.14 2018/ Steelers, Chargers, Bears)
Pumpkin Sunrise - Wind,Overcast/Sunrise (Dec.3-5/Bears, Broncos, Falcons)
North Pole - Clear,Snow (Mid Dec./Cardinals, Rams, Raiders)
Longest Night - (Dec.17-21/Seahawks)
Blue Moon - Clear,Sunset (Jan.8/Colts, Giants, )
Blood Moon - (Jan.20,21/Cowboys,Giants, Relocation: Toronto)
Red Cloud Horizons - P.Cloudy/Sunset (Jan/Feb. Chiefs,Titans,Panthers)
Earthshine - Sunrise,Sunset (Feb.2/ Falcons, Panthers, Redskins)
Strawberry Moon - Clear,Sunset (Feb.6,7,8/ 49'ers, )
February Full Moon - Clear,Snow/Sunrise,Noon (Feb.18-20)
Planet Parade - Sunrise (Feb.28,Mar 1,2 2019)
Pre-Dawn - Clear,Snow/Sunrise (Mar.1-4 )
Energetic Rust - Clear,Snow,Overcast/Sunset (Mar.14-17/Texans, )
Total Lunar Eclipse - Clear,Sunset (Mar.26,27 / Ravens,)
NorepinephrineGlutimateAnxiogenicCannibinoidSlothL ocust - Wind/Night (Mar.30,31-Apr.1,2,3)
Post-Vampire - Clear,Overcast/Sunset (Mar.30-Apr.3/ Steelers, Browns, Patriots)
A Cortisol Bloom - Clear/Day (Early Apr./Panthers,Redskins,49'ers)
Gold Coast Anvil - Overcast,Day (Mid Apr./Jaguars, Dolphins, Bucs)
NFL Blitz - Overcast,Day (Mid.Apr/Giants, Eagles, Pats)
Frozen Orchid - Snow,Day (End of Apr./Giants, Eagles, Ravens)
Pink Lemonade Wind/Sunset (End of Apr./Giants, Eagles, Ravens)
1927 Apricot Depression (May/ Steelers, Lions, Bears)
Peach Dusk - Clear/Sunset (Early Jun./Falcons, Saints, Jaguars)
Twilight - Clear,Any (Jun.22/Seattle)
Dahlia - (Mid July/ Ravens, Eagles, Colts)
Daylight Moon - (Early Aug./Texans, Cowboys, Chiefs)
Autumn Queen - (Sept.1/ Packers, Redskins, Bengals)
Happy Southern Favorite - Clear,P.Cloudy/Sunset (End of Sept./Panthers, Titans)
Northern Lights - Clear,Overcast/Sunset,8:30-9:00pm~ (Sept-Oct)
Psychic Autumn - P.Cloudy,Overcast/Sunrise,Sunset (End of Oct)
Fire in the Sky - P.Cloudy,Overcast/Sunset (Oct-Dec)
Cold-Dark (Nov.1-10) - Colts, Ravens, Eagles)

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Advanced Tips

Hold Strafe (no direction) through entire play
when doing anything especially special abilities - sacrifices Speed and Locomotion momentum for better movement.
or time it perfectly (no direction) for more outcomes and other situations like - tap strafe - then Turbo truckstick, etc

Advanced Offensive Tips

Three Quarters Passing: Step up into and outside the B-Gap/C-Gap then throw. (Touch Pass/Lobs)
This allows you to throw sideline reach catches and outside routes better.

Squaring-Off/Rocket Catches: Holding Strafe while in control of receiver throughout the play
This allows safer more reliable catching in sweet spots.

Motion Snap: Move receiver and hike the right after. This helps lower press effectiveness
Motion to other side of field for floods. Motion when nearest to a receiver
in the Slot receiver area for Flood Switch Concepts.

HB Dive: Double Dive: Pressing the Dive button and canceling it by performing any other move
This allows the Halfback to burst momentum up the middle.

Backshoulder Throw: Run a Corner Route with Slot WR or TE. Step up in the Pocket closes to LOS -
Touch-Pass with a Pass-Lead inside. Strafe + RAC/Posession Catch
This can also be done with any Double-Move thrown the same way on the first move.

Traffic Lateral: Performed by pressing the Lateral button when catching in heavy traffic
This allows a second-level chance of timing and helps prevent triple aggression turnovers.

B&R Options: Any Block & Release route, simply scramble right behind it.
This allows a pressure check and makeshift option after the snap of the ball

RAC Arm: Run a Drag Route and perform a RAC Catch followed by a Stiff Arm.
*Over 90 Precision Stiff Arm

Redzone Lob: Slot Receiver on Fade. 3-Step Drop. Throw Lob L/R Directionally from the Left or Right Hash Mark
Strafe + RAC/Possession Catch > Secure Ball

Rollout Bullets: Rollout to L/R Hash Mark - Throw a bullet pass with Pass Lead Down and Outside to a Possession Catch.

Pump Fake Pressure: If you notice a pressure starting to come through or off the edge.
Throw a pump fake to a receiver that direction. This will give you a little extra time to make a throw right after.

Secure Trucking: With any run play; Use Trucking + Secure Ball while near an isolated blocker.
This helps increase the chances of broken tackles with blocking assistance. Effective @ Goal-Line also.

Returns: Run a Wheel Route after catching the ball. Accelerate after 10 Yards downfield.


Advanced Defensive Tips:

Bait and Lurk: Usering the FS or MLB.

Chuck and Press: User CB and roll the right joystick to shut a Star Player out in a press match.

Anchor Gap: User DT and Time a Power Move - This should breakdown the A-Gap integrity
and allow inside blitzes to be effective in gameplan.

Edge Rushing: User DE and time a Finesse Move off the edge combined with a Reach Tackle.
Can also Reach Tackle if stuck on a block, Power Move HB and Reach Tackle the QB from block if possible.

Lay the Lumber: Back Off Coverage, Spread DL, Spread LB, and Play Sticks.
This allows the most Hit Sticks. Turnover Rate. Ahead by 2 Scores.

Spectacular Swat: Play Receiver + Dive > Swat Ball - redeem coverage that lost a couple of steps.

Strip Swat: Reach Tackle >+ Strip Ball. This will attempt to swat the ball into a recovering fumble.

Strip Chuck: Conservative Tackle >+ Strip Ball

Soft Coverage: Press > Shade: Over the Top - Spread DL, Crash Inside - Spotlight TE
This is useful for figuring out an opponents gameplan or tendencies.

Power Shoulder: Conservative Tackle >+ Hit Stick Up - Strafe to square up beforehand if you need to.
This is useful against players upright during contact, bigger players, or shoulder isn't fully lowered.

Power Shoulder Strip: Conservative Tackle >+ Hit Stick Up > Conservative Tackle > Strip Ball

Air Stick: While the receiver is in air. Play Receiver >+ Hit Stick Up at right time.

Power Tackle: Dive > Conservative Tackle or Conservative Tackle > Hit Stick Down

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100 Club - 40 Players

John Ross - 100 Speed
Deforest Buckner - 100 Strength
Ryan Fitzpatrick - 100 Awareness
Ezekiel Elliott - 100 Agility
Damiere Byrd - 100 Acceleration
Julio Jones - 100 Catching
Bryon Jones - 100 Jumping (105 = 60in~ Vertical)
Marshawn Lynch - 100 Break Tackle
Darius Leonard - 100 Tackle
Josh Allen - 100 Throw Power
Tom Brady - 100 Throw Accuracy
Baker Mayfield - 100 Short Accuracy
Drew Brees - 100 Med Accuracy
Russell Wilson - 100 Deep Accuracy
Aaron Rodgers - 100 Throw on Run
Patrick Mahomes - 100 Throw Under Pressure
Kirk Cousins - 100 Play Action
Todd Gurley - 100 Trucking
Christian McCaffrey - 100 Elusive
Adrian Peterson - 100 Ball Carrier Vision
Le'Veon Bell - 100 Stiff Arm
Dion Lewis - 100 Spin Move
Saquon Barkley - 100 Juke Move
Michael Thomas - 100 Release
Aaron Donald - 100 Power Moves
Joey Bosa - 100 Finesse Moves
Amari Cooper - 100 Short Route-Running
Stefon Diggs - 100 Med Route-Running
Tyreek Hill - 100 Deep Route Running
DeAndre Hopkins - 100 Catch in Traffic
Odell Beckham Jr - 100 Spectacular Catch
Kyle Fuller - 100 Play Recognition
Khalil Mack - 100 Pursuit
J.J Watt - 100 Block Shed
Patrick Peterson - 100 Zone Coverage
Stephon Gilmore - 100 Man Coverage
Richard Sherman - 100 Press Coverage
Kam Chancellor - 100 Hit Power
Thomas Morstead - 100 Kick Power
Tress Way - 100 Kick Accuracy

Sub Zero Ratings

0 Speed - Giants: Paul Perkins HB
0 Awareness - Bucs: Emmanuel Smith MLB
0 Strength - Chargers: Cole Toner C
0 Acc - Bears: Patrick Scales TE
0 Agility - Broncos: Jamal Carter SS
0 Catching - Steelers: Trey Griffey WR
0 Carrying - Dolphins: Kenneth Farrow HB
0 Jumping - Chiefs: Marcus Kemp WR
0 Break Tackle - Bills: Keith Ford HB
0 Tackle - Titans: Nigel Harris MLB
0 Throw Power - Browns: Garret Gilbert QB
0 Kick Power - Raiders: Eddy Pineiro K
0 Kick Return - 49ers: Max Mccaffrey WR
0 Stamina - Cowboys: Treston DeCoud FS
0 Toughness - Ravens: Cyrus Jones SS
0 Short Acc - Cardinals: Chad Kanoff QB
0 Med Acc - Bengals: Brad Kaaya QB
0 Deep Acc - Cowboys: Cooper Rush QB
0 All Acc - Saints: JT Barrett IV QB
0 Trucking - Jets: Trenton Cannon HB
0 Elusive - Packers: Kapri Bibbs HB
0 BCV - Lions: Zach Zenner HB
0 Spin - Rams: John Kelley HB
0 Juke - Pats: Brandon Bolden HB
0 Release - Jags: Jaydon Mickens WR
0 Hitpower - Seahawks: Justin Currie MLB

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PATCH NOTES
all previous patch notes can be viewed here -
https://forums.operationsports.com/foru ... esets.html


[color=#8000FF]3.3 Update
4-28-19

10 ENB's

Physics Further Improved

Further Movement Improvements

Zone Placements Improved based on modern team styles: Giants, Seahawks, Cardinals, Pats, Jags, etc

O-Line Blocking Improved: Blockers align closer together -
this allows better detection and bluff detection on the C,LG,RG

Tacklebox Width increased to 9 yards to increase pocket and run dynamics

All Shades reversed to make more sense at a quick glance/react from non-defensive viewpoints

Shade Overtop Reworked
This Allows the shade choice to be more viable for Verticals, Wheels, Deep Crossers, Seams, -
and Zone Integrity
Shade Underneath Reworked
This Allow the coverage to be more viable for Underneath routes, wheel routes, Press, -
and Zone Integrity
Shade Inside Reworked
This allows the shade choice to be viable for a blend of Slants, Ins and short/med routes to Middle of Field
Double Coverage - safeties wide
Shade Outside Reworked
This allows the shade choice to be viable for Flat, Corner, Wheel, Screens, Outs, and Run Support
Double Coverage - safeties inside

CPU Options - Logic Improved

Strip Ball Time reduced to 0.11
this allows more Quick Swat Strips and less wrap-up strips

Catch In Traffic buffed by 10%
Catching nerfed by 10%
This allows juggle catches and removes predictable outcome during catching in coverage.

Ballcarrier/Defender Breakdowns Improved - Better Interaction and Square-Ups out of pursuit.

Cut Stick and Hitstick: Distances lowered to 0.0001
This allows more precise movement and less bouncing backwards from hitsticks

Break Tackle Distances Lowered to 0.001 from 1-x~ yards

Break Tackle Chance - Increased by: Base: 10-53% / Special Moves: 40%; Greater Precision 30% / Lesser Precision 20%
Blocked While Attempt Tackle: 25% / Double Move 25% / Hurdles 15%; Lesser Precision 10%; Greater Precision 25% /
Strip: 70% / Break Sack: 10% This allows a high level of unpredictable outcome in collision factoring

Pathing - 120 Yards Aggressive / Conservative 2.65 Yards / 0.85 Timer Window
This removes predictable outcome on fake-outs, better Outside Run, Goal-Line logic, -
and allows smarter and more efficient hit stick attempts, Man/Zone Integrity/Reaction Predictability Improvements

Strafe - Speed Lowered to Jog Speed
This allows better transitions for ballcarriers and defensive dynamics.

Fixed Pylon Alignments

Fixed Player Sideline Alignments


3.4 Update
5-9-19
Still need to implement the following - Route System.
Spacing/Snag Catches: Spectacular Possession Catches. Spectacular RAC.


-All Zones - Converted to 'Middle Read Zones' - this allows real-time dynamic coverage with all zones.
-Acc/Spd - Acceleration is now everything above jog speed
-Agi Reworked - More agility allowed in acceleration
-One-Cut Movements Reduced, Hesitations removed.
-Passing Trajectories Inverted - Bullet(Lob), Faster Touch, Lob(Laser Lob)
-Side-to-Side Speed Increased at Normal Movement Speed
-Special Abilities: Speed Reductions lowered
-O-Line Tighter
-Blockshed and Blocking Improvements
-Run Delays Reduced
-DL Jump Snap Improvements
-Play Recognition: Jump plays added
-Read and React on Runs Improved
-Switch Assist on Passes time reduced to 0.11 from 0.65
-Heatseeker/Hit Stick time reduced to 0.13 from 0.65
-Give-Up Tackle lowered to 0.96 from 3
-Wrap Tackle Weight lowered to 45% from 100%
-Pursuit Angles Improved
-Snap-Off Tackles Improved
-Catch Varieties cleaned up to 0.95 radius
-All Catch Warps locked to 9 degrees maximum.
-DB Drop Back Speeds Increased
-Coverage: Radius to move increased to 12yds from 3yds.
-Coverage: Move closer to receiver lowered to 0.0001 from 1yd
-Coverage: Angle update every 45 degrees formerly 245
-max-interaction threshold lowered to 0.0001 from 0.9yds
this includes all physical warps and ai logics


3.4b Update
5-18-19

Hot Routes

Drag - RB Flat
Slant - Trail
Curl - RB Option
Out - Flipped Shake
In - RB Option
Flat - Wheel
Fade - Flipped Out N Up
RB Swing - Angle


Lob Speed(Bullet) Increased by 15%
Bullet Speed(Lob) Decreased by 10%
Jump Speed Increased by 75% - This helps with CIT/High-Catch/Spec Rating
One-Cuts - Removed on Handoffs and Catches
QB Movement Improvement
Zone Coverage - Outside/Over-the-Top Integrity Improved

CPU: Coaching Strategies - 90% Chance, formerly 50%


3.4c Update
5-19-19

-Double Team Blocks Nerfed by 30%; DT engages
-Blockshedding Buffed by 20%; Oversteer recovery, DB engages
-Blocking Angles lowered to 12 Degrees from 90; frequent engages, Power Move re-engages
-Singleback Blocking Improved
-Reach Tackle times lowered to 0.2 from 2 - tone power backs and elusive backs


3.4 Final Update
5-20-19

-Dynamic Pass Block Ramp System now Micro-Interaction/Incraments
-Dynamic Run Block Ramp System now Micro-Interaction/Incraments
-Dynamic Finesse/Power Ramp System now Micro-Interaction/Incraments

-Run/Pass Disengages lowered to 13-16 Degrees from 235 (Bluff Capabilities)
-Micro Steerable Engages (Crash Capabilities)
-Micro Crack/Canned-Blocks (Awareness Capability)
-'Out-my-Way' Rushing and Blocking Buffed by 15% (DT Capability)
-Awareness Angle Increased to 190 degrees from 95 - (Med/Deep Coverage Integrity)


[color=#8000FF]
Nectar 3.5 Update

Run Width - Increased to 0.9yds
Wedges - Lowered to 0.1yds / Impact Time 0.001

Jukes - Lowered to 0.3yds / Impact Time 0.05
Spin - Lowered to 0.3yds / Impact Time 0.05
Stiff Arm - Lowered to 0.5yds / Impact Time 0.05
Trucking - Increased to 0.5yds / Impact Time 0.05
Hurdle Time - Lowered to 0.3yds / Impact Time 0.05
Back Juke - 0.3yds / Impact Time 0.05

Precision Jukes - Lowered to 0.1yds / Impact Time 0.001
Precision Spin - Lowered to 0.1yds / Impact Time 0.001
Precision Stiff Arm - Lowered to 0.1yds / Impact Time 0.001
Precision Trucking - Increased to 0.1yds / Impact Time 0.001
Hurdle Time - Lowered to 0.05yds / Impact Time 0.001
Precision Back Juke - 0.001yds / Impact Time 0.001
Dives - Lowered to 0.11 from 0.25

Spec Catch - Lowered to 0.5yds
Catch - Lowered to 0.5yds
RAC Catch - Lowered to 0.5yds
Swat Ball - Lowered to 0.5yds
Interception - Lowered to 0.5yds
Deflect - Lowered to 0.5yds
Engaged Deflect - Lowered to 0.5yds

Catch Wide Open - Bonus 70%
P.I Catches - Increased by 15%
Catch Varities - Clamped to 0.5

Tackling: Grab/Release - Lowered to 0.11 from 1.95
Heatseeks - Time lowered to 0.11
Auto-Break Tackles - Threshold Lowered to 0.3


3.5a Update
5-26-19

-Kick Return Slow and Delay Removed
-CPU Kickoff Returns 108yds Deep
-FG,Kickoff,Punt,Onside Time Lowered to 0.7-0.95 from 2-3s
-Fumble time lowered to 0.13-0.2/s - from 1-5s
-Playaction and Handoff Improvements
-QB Runblock time increased to 20 seconds
-Pull-Blocking buffed by 10%
-Out-My-Way/Impact Blocks frequency raised 10% further
-Outer Breakdowns Lowered to 2.05 Yards from 3.
-Pass Rush Trait In-Game Frequency Improvements
-Underneath Deflect/Int Improved
-1-on-1 Throws - Successful Catch Frequency buffed by 2% (vs man and zone)

-Dynamic Break Tackle System
-Auto-Break Tackles - Incraments lowered to 0.0001-1.01 from 1-3
-Aggressive Steering Improvements
-Weight Interactions Increased to 100-150% from 25-100
-Upright Tackles lowered to 10% chance
-Normal Movement: Break Tackle chance 35%
-In-Tackle: 30% defensive diminish

-Defensive Assist timer lowered to 0.001 from 1s
-Replay Challenges no longer cost a timeout
-Auto-Flip now flips the play for 1 extra, instead of 2.

-Playcalling Pass/Run Ratios are now accurate
-Physics timings lowered to 0.0001-0.15
-Forward Progress lowered to 0.1 speed from 0.6
-Strip lowered 10%
-Hitstick Fumble increased 10%
-Interaction Improvements
-Break Tackles and Tackling Cleanup
-Ability and Movement Steer Timings Further Improved


3.5b Update
6-13-19

User Movement Improvements
CPU Logic Movement Improvements

Lob Pass - Slighty Increased
Bullet Pass - Slightly Lowered
Touch-Pass - Slightly Lowered(Improves Medium Arc)



Nectar 3.5c Update
6/15/19

All Zone Coverage Prediction Times - Lowered to 0.11 from 1.25
All Zone Coverage Interpolation - Lowered to 0.0002 from 0.5
Zone Drop Depth Refresh - Lowered to 1 Yard from 5 Yards
Coverage Bound Integrity - Lowered to 3 Yards from 7 Yards
Zone Branching - Times lowered to 0.05 from 0.40
Zone Frequency - Update timers lowered to 0.002 from 0.25

NECTAR - Madden 19 Mod

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Lovesickdope
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Posts: 25
Joined: Sat Mar 02, 2019 11:39 pm

Re: NECTAR - Madden 19 Mod

Postby Lovesickdope » Sun Apr 28, 2019 11:58 pm

for all future Nectar Updates, please refer to this thread.
3.3 Video dropping sometime this week.

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Austinmario13
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Joined: Mon Oct 10, 2011 4:57 pm
Location: Odessa, TX
Contact:

Re: NECTAR - Madden 19 Mod

Postby Austinmario13 » Mon Apr 29, 2019 1:28 am

What's in this mod? Like what's it about, or what's it for?

LOBBS
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Posts: 357
Joined: Sun Aug 07, 2011 3:53 am

Re: NECTAR - Madden 19 Mod

Postby LOBBS » Mon Apr 29, 2019 9:51 am

Austinmario13 wrote:What's in this mod? Like what's it about, or what's it for?


There's a lot that can be done with Frosty for Madden 19 to affect actual game play. That's what this mod and others like Revival do. Instead of adjusting sliders they are tweaking curves and values within the code itself. This one also has a lot of tweaks to the visuals and animations as well.

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Austinmario13
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Posts: 3698
Joined: Mon Oct 10, 2011 4:57 pm
Location: Odessa, TX
Contact:

Re: NECTAR - Madden 19 Mod

Postby Austinmario13 » Mon Apr 29, 2019 12:14 pm

LOBBS wrote:
Austinmario13 wrote:What's in this mod? Like what's it about, or what's it for?


There's a lot that can be done with Frosty for Madden 19 to affect actual game play. That's what this mod and others like Revival do. Instead of adjusting sliders they are tweaking curves and values within the code itself. This one also has a lot of tweaks to the visuals and animations as well.

So you're saying it changes the way the ai functions? (Or trigger animations?)

LOBBS
All-Pro
Posts: 357
Joined: Sun Aug 07, 2011 3:53 am

Re: NECTAR - Madden 19 Mod

Postby LOBBS » Mon Apr 29, 2019 12:25 pm

Austinmario13 wrote:
LOBBS wrote:
Austinmario13 wrote:What's in this mod? Like what's it about, or what's it for?


There's a lot that can be done with Frosty for Madden 19 to affect actual game play. That's what this mod and others like Revival do. Instead of adjusting sliders they are tweaking curves and values within the code itself. This one also has a lot of tweaks to the visuals and animations as well.

So you're saying it changes the way the ai functions? (Or trigger animations?)


Yes

Lovesickdope
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Posts: 25
Joined: Sat Mar 02, 2019 11:39 pm

Re: NECTAR - Madden 19 Mod

Postby Lovesickdope » Mon Apr 29, 2019 1:14 pm

You'll have to read the patch notes or join the Discord. Thousands of edits.
I'll try to have at least one Online League up at all times.

Lovesickdope
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Posts: 25
Joined: Sat Mar 02, 2019 11:39 pm

Re: NECTAR - Madden 19 Mod

Postby Lovesickdope » Mon Apr 29, 2019 1:46 pm

added a quick overview of the mod features to the main description.

Lovesickdope
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Joined: Sat Mar 02, 2019 11:39 pm

Re: NECTAR - Madden 19 Mod

Postby Lovesickdope » Tue Apr 30, 2019 12:08 pm

forgot to mention this plays on Very Fast and is scaled to it.
So if you're on normal make the switch as it allows more abilities, etc to be used

triplethepugg
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Re: NECTAR - Madden 19 Mod

Postby triplethepugg » Tue Apr 30, 2019 2:37 pm

can you give better instructions on how to install the mods on the reshade part?


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