dyoung245 wrote:This is what I believe to be headers of the PLAY table in the hex editor, I would assume max_length is what I would be looking for here correct?
The easiest way to increase the capacity of a table in Madden db files (db files from now on) is just by importing a table with more registers in Madden Xtreme DB Editor v1.0.0.0. Below you see that this editor increased the capacity of table COCH from 255 to 257.

- Increase table capacity.png (466.66 KiB) Viewed 10787 times
To share more information about the structure of db files please read below.
In previous post I was talking about headers in db files. All the data follow the big endian format, only table and field names (it is just text) follow little endian format. As it is just text it does not really matter, we can name a table AWPL or LPWA.
The header in a db file contains table names and starting offsets for each table as you can see in the screenshot below where inside a
red rectangle you find the number of tables (0xc3),
inside a green rectangle the name of the first table (0x4c505741) and on a
blue background the relative offset where table AWPL starts (0x0). In this case, relative offsets do not take into account the header size of the db file, for this file is 0x644 bytes but this size is of course different from file to file.

- DB file header.png (46.8 KiB) Viewed 10787 times
Then, the absolute offset of table AWPL is "relative offset" plus "db header size". In this case 0x644 = 0x0 + 0x644. Then move to offset 0x644 to find the header of table AWPL. In the screenshot below
the table capacity appears inside a purple rectangle (0x2b7), note that the header of the db file ends at offset 0x643.
the number of records are inside a gold rectangle (0x31) and
the number of fields inside a pink square (0x1e).

- Table header in db files.png (116.8 KiB) Viewed 10787 times
The name of the first field is STC1 highlighted with a yellow rectangle (0x31435453), a
light blue rectangle highlights the type of data (0x3),
an orange rectangle highlights the bit number in each register where this field starts (0x0) and
a gray rectangle highlights the field size in bits (0x20). The rest of the fields in a table follow the same structure.