- Shortcut keys to speed up your work.
- Centered preview windows.
- Export to DDS files.

DEX v1.5
Added support for uniform batch import. Do not edit uniforms inside the DAT uniform file, extract it first. You can import 8bit or 4bit files, do not mix graphic files. You can convert a 4bit graphic to 8bit by importing an 8bit graphic dds file. Once you import 4bit graphic files and you want to import 8bit graphics, save and close the editor and then reopen the editor and the file.
The editor will look for these files when importing DDS files if they exist:
Hip.dds
Thigh.dds
Torso.dds
Helmet.dds
Shoulder.dds
Facemask.dds
FMASKL.dds
Num0.dds
Num1.dds
Num2.dds
Num3.dds
Num4.dds
Num5.dds
Num6.dds
Num7.dds
Num8.dds
Num9.dds (this number set will be imported to the torso/shoulder/helmet)
PALETTE ( non functioning at the moment)
Decal0.dds
Decal1.dds
Decal2.dds
HelmTab.dds
Name.dds
To take control of the torso numbers only add a 0 to the end of the file name. Example:
Num00.dds
Num10.dds
Num20.dds... etc
To take control of the shoulder numbers only add a 1 to the end of the file name. Example:
Num01.dds
Num11.dds
Num21.dds...etc
To take control of the helmet numbers only add a 2 to the end of the file name. Example:
Num02.dds
Num12.dds
Num22.dds...etc
DDS Preview
Installing the DirectX SDK will add support to preview DDS files in windows explorer. This is optional.
Alternate DirectX SDK download. (MediaFire account)
DEX v1.4
Added Customart.dat and portraits batch import.
CustomArt: Load a customart.dat file. Must be all 8bit (256 color) and edited with DEX (will not load if edited with MUER) Goto tools > Import Customart and the editor will look for "endzone.dds", "helmet.dds", "mainlogo.dds", "midfield.dds" and "sliver.dds". It will then import all or partial files if they exist.
Portraits: Load a portraits dat file. Must be all 8bit (256 color) and edited with DEX (will not load if edited with MUER). Portrait dds files must start with a five digit import slot. For example "00002 Player Name.dds" would be imported in the third slot of the portrait dat file. Goto tools > Import Portraits, select portrait.dds files with import slot.
DEX v1.3
Added TMdl support for fieldart, stadata, stadiums and other TMdl with embedded MMAP files. Largest supporting file size is 2048x1024 for full fields. (bye bye hex editing). It cannot read TMDL files inside a DAT file. It also calculates the extra info at the end of stadium files. If editing stadium files replace images with same size images unless you are going to hex edit the file further.
Using DBR4 you can create an IMPORT script to quickly repackage the DAT file.
[Extract the DAT files, rename the extracted files to *.TMdl, create the IMPORT script and then edit away.]
Notes: As much as I like not closing the editor if you encounter too much trouble opening a file it is best to close the editor and running it again.
DEX v1.2
DatEditorExtreme v1.2