jose21crisis wrote:MikeWest502 wrote:But for the facemask, that's only for the ref. If it's set higher, the ref's call the facemask 5 or 15 yards more often! But if it's lower, the back's QB's and WR's get's pummeled more because the ref let the tackle slide!
Have you ever noticed, after a flag for roughing, one of the OL goes after the defensive player? Or a QB that get's sack so much, he throws his hands up, pleading to the OL for better protection?
And for those pass interference sliders, if set lower, more hand fighting and position jockeying is allowed between db's and wr's. But higher, all of that is better judged and watched closer by the ref, and the ref calls the culprit out either side!
It's interesting. I've determined that sliders come in three types.
*Type A: When increased, the AI is more inclined to do certain actions, which results in the refs calling those actions as penalties more often. From my testing, the False Start (Even the WRs get called for FS) and Clipping (Though unlikely, they still do it) sliders fall into this category.
*Type B: When decreased, the AI does the actions more often. However, depending on the slider itself, this might not result in more penalties. Roughing the Passer (Lower = later hits) falls squarely under this category.
*Type C: When increased, the refs outright call more penalties. The animation that could be called penalties (Holding anims, for example) get called penalties more. As an extra, there might be "phantom" calls, as refs start calling penalties that don't exist. Holding is a type C.
Yes, I agree 99.999%! Type A: example, False Start & Holding (increased moderately) will get all of what you mentioned and it works great, but if increased too high, you will get those Type C results including the phantom calls as you and John mention during the game!
Penalty Sliders for my game are managed to try to match numbers with the true NFL. No team in the NFL has zero penalties for a game! I have found that players with lower AWR tend to get called for more penalties! And when the penalty is called, run the instant replay in slow-motion to see it in action!
These are mine: How often do you vary your snap count?
FS 86 - perfect for me because if I try to draw the defense offsides, most likely one of my offensive players will jump first, like you said, even backs and wr's!
Holding 77
FM 89
Clipping 91
Intent Grnd 96
Roughing Passer % KIcker 97
Off & Def Pass Int 93. I can touch, but not impede!
KR/PR Catch Int. 96 - Don't touch ANY portion of the circle! You will be flagged!
Edit #2: I don't agree with the Offsides penalty having just ON/OFF for the defense, but you can tweak the False Start for the offense!!
I have been on the NCAA 08 PS2 and NEVER knew they have a true "Unsportsmanlikeconduct" penalty!!! How did that not get included in Madden 08 PC or PS2?
Edit: In all of my Madden Football days, I've never seen a flag for a late hit, even when the offensive player is clearly out of bounds when the tackle animation starts!