http://www.allpromaddenchise.dk - THE WEBSITE IS NOT WORKING ANY MORE
Here is a overview of the seasons from 2007 - 2011
I started with Chicago Bears, in my first journal: Return to Soldier Field: http://www.footballidiot.com/forum/viewtopic.php?
Season 2007: http://allpromaddenchise.dk/index.php?year=2007&skin=Alp - THE WEBSITE IS NOT WORKING ANY MORE
After the first season I switch to Tampa Bay Buccaneers with the worst record in madden08 and I called my next journal: From disaster to dynasty: http://www.footballidiot.com/forum/viewtopic.php?f=2&t=16479
I included one more little rule In the 2008 offseason: All Buccs players, which are above 25 years old and with a OVR Rating above 80 will be cut from the team before the first FA stage.
Now I am ready for the next move, I will play the 2012 season in Florida and then move Tampa Bay Buccaneers to Canada, and the team will be named Toronto Moose and be ready to play in the 2013 season. It was here it all started for me with my first long-term franchise with Nza guide and Editor, and where I also began to develop my own homemade sliders. The Moose design was made by Brad Mallett (btmlltt) for Madden 2004.
I will included one little rule in 2012 offseason: All the original rosters from Buccs team, there is still on the team, will be released before the start of the 2012 season.
There will be no change to my franchise rules and sliders:
- Franchise rules:
1. No trades allowed with CPU Teams
2. Using Nza franchise guidelines (Link to the guide: http://www.footballidiot.com/forum/viewtopic.php?f=80&t=150) and MaddenEditor version 1.3 (Here is the link: http://ffmadden.wikia.com/wiki/Files)
3. Before a new season I Apply CMP66's recommended coach slider adjustments, also in Nza's madden Editor, to make simulated stats more realistic, all the games is using these coach sliders both the simulate games and when I play a game, so I only need to make that coach slider adjustments ones every season and I revert CMP66's recommended coach slider adjustments before going into the offseason, I think the CPU teams is making better playcalling against me both on defense and on offense with these coach slider adjustments[/b] .
4. Human Salary cap startes with 90 mio. $ and a raise of 3 mio. $ every offseason
4a In the offseason the Player Resigning stage: if I want to resigne a player, I have to accept the contract the player wants.
4b In the offseason: in free agent stage: If I want to signe a player, I have to accept the contract the player wants, but if the player only want a 1 year contract, I can offer him up to a 3 year contact, mostly because I don’t have to offer the player a new contract every year.
4c In the offseason: I can restructure one contract every season, I can only change the length of the contract . ex a high paied players with 1 year left of his contract, I can give him a new 7 years contract, but I have to pay want he wants
4d If I have to sign a free agent because of injury in the regular season or in the playoff, I can decide the length of the contract, but I cannot negotiate the salary.
4e If I sign a free agent in the regular season or in the playoff of another reason that 4d, I have to accept the contract the player wants
5. Only 1 progression after week 17, Using Nza Franchise guide
6. Tranings camp will be skipped
7. Pre-season games will be simulated with injury sliders at 30
8. Regular season: There will be played 12 games and simulated 4 games (after week 4 and no division games)
9. Playoff: All Chicago/Buccaneers/Moose games will be played. If my team do not qualify for the NFC / AFC finals and the Super Bowl, I will watch these matches with the CPU vs CPU sliders NFL stats final (Link to the sliders and setup: viewtopic.php?f=18&t=17)
10. Draft class: Default and Nza franchise gude
11. Draft: Using MaddenAMP, I have been using version 3.6 (here is the link: http://www.footballidiot.com/forum/viewtopic.php?f=13&t=2250
with these sliders
Difficulty: All-pro
Cone/QB vision = on
Regular season and playoff Injury sliders: simulate = 102 and in-game = 102
Preseason injury sliders: simulate & in-game injury = 30
12 min. quarters with acc. clock = on
- Sliders:
Code: Select all
Slider Human CPU
QB Accuracy 40 65
Pass Blocking 0 30
Receiver Catching 45 70
Running Ability 43 67
Offensive line Run Blocking 20* 30
Defensive Awareness 24 99
Defensive line Knockdowns 17 99
Interceptions 5 50
Defensive Break Blocks 0 10
Tackling 30 50
Fieldgoal Length 39 40
Fieldgoal Accuracy 0 92
Punt Length 56 56
Punt Accuracy 0 99
Kickoff Length 64 64
*) I have decided to make it a little more challenging from the start of the 2013 season, where I will change Human Offensive line Run Blocking from 25 to 20, it will give the CPU teams defensive line a 20% boost against the human offensive line in the running game, so I expect it will be more difficult to run in the middle, let see if I can find a solution for this challenge
- Penalty sliders:
Clipping [0-99] = 99
Def. Pass Interference [0-99] = 99
Face Mask [0-99] = 99
False Start [0-99] = 99
Holding [0-99] = 94
Intentional Grounding [0-99] = 99
KR/PR Catch Interference [0-99] = 99
Off. Pass Interference [0-99] = 99
Offsides [On/Off] = On
Penalties [On/Off] = On
Roughing Kicker [0-99] = 99
Roughing Passer [0-99] = 99