So, I'll try to upgrade the progression/regression system of this game. Here's my plan.
Physical and Skill Traits:
First of all, what there are 2 types of ratings in this game. There's the "Physical" Traits, the inherent abilities of a player which can't be taught. These are:
Spoiler:
Then there are "Skill" Traits, a combination of inherent and learned abilities. These are:
Spoiler:
What's the difference between the 2? "Physical" traits are HARD to improve compared to "Skill" Traits. I'd say that OLinemen improve their technique, their blocking ability, over their strength. QBs usually improve their accuracy and ability to read defenses more than they do their arm strength. What's going to happen is that "Physical" Traits won't improve nearly as much as "Skill" Traits, and equally importantly "Skill" Traits can progress in season while both can progress in the offseason.
In-Season Progression and Regression:
First, let's deal with how this game handles progression. The game separates the players in 5 groups based on OVR. 0-59, 60-69, 70-79, 80-89, 90-99. During the season, they compare the performance of each player to the average performance of all player in their group and career stage (Young, Prime and Older). If their performance is well above average, they progress. If it is well below average, they regress. Simple enough, but it is here that progression can go through the roof, as players can accumulate too many progression points.
So, here's my proposed system: Young players are those that get the most progression. The max amount of progression points per skill they can get is based on their group and the skill. 0-59 OVR guys can win up to 5 AWR progression points and 3 in the other Skill Traits. 60-69 OVR guys can win up to 4 AWR progression points and 2 in the other Skill Traits. 70-79 OVR guys can win up to 3 AWR progression points and 1 in the other Skill Traits. 80-89 OVR guys can win up to 2 AWR progression points and 1 in the other Skill Traits. 90-99 OVR guys can only win 1 progression point for every skill. This makes it so that youngsters that play far higher than their OVR suggest get the deserved credit. On the other hand, youngsters are also the most prone to rapid regression, as they will lose between 1-5 AWR points and 1-3 skill points if their performance is poor. This will generate more flame out players.
Players in their Prime don't progress as much, but don't regress as much either. Their skill is mostly set at this point. 0-59 OVR guys can win up to 3 AWR progression points and 1 in the other Skill Traits. 60-69 OVR guys can win up to 2 AWR progression points and 1 in the other Skill Traits. 70-79 OVR guys can win up to 2 AWR progression points and 1 in the other Skill Traits. 80-89 and 90-99 OVR guys can only win 1 progression point for every skill. The progression will be limited between 1-3 AWR points and 1-2 skill points. So the players that established themselves as solid could slowly improve even more, players that are terrible will probably remain terrible, and those in the middle might go either way.
Older Players barely progress, and they regress nearly as much as youngsters. All players have a limit of 1 progression point for every skill, but they can lose between 1-4 AWR points and 1-3 skill points if they can't keep up with the youngsters coming in. Old vets have to play at an elite level to maintain their performance, maybe even improve it a slight bit.
Off-Season Progression and Regression:
For a change, let's deal with regression first. This game's regression is weird. "Physical" traits decline FAST, but they decline way too fast to be realistic. Fast WRs become as slow as TEs by age 34 or 35, even when there ARE WRs that are super fast at that age. So, aside from lower the impact of regression on "Physical" Traits (SPD, ACC, AGI and THP, to be specific), I'll also change the regression age ... except that due to the way this game is built, I have to do it by "Years Pro". My baseline will be of a 22 Years Old rookie player, which seems to be the average. The point of decline by position will be:
Spoiler:
What does "Elite" X mean? The 90-99 group, as long as they performed great last season. Players that performed amazingly at their position last season will have a reduced regression as well.
Now, let's deal with progression. Off-Season progression will be similar to In-Season progression, in that Young players get more and better progression than players in their Prime or Older Players. I'll have to evaluate the general off-season progression and note the changes I'll execute later. There's one issue I also need to take care of, and that is Roles giving an amazing boost to AWR of the position groups and Team Distraction also sinking AWR and MOR. My plan is not to remove these boosts, but limit them. Limiting Team Leader and Team Mentor's boosts from 5 points per role to 1 per role, and totally removing the AWR penalty to Team Distraction should be good enough. I won't remove the reduction of MOR of Team Distraction so that you can have your TOs, Ramseys and ABs in the teams ... and so that players are less likely to resign (MOR alters the likehood of holdouts and resignments) In theory, doing this I can also fix the AWR Glitch (Players getting 20+ or 30+ AWR points, making a lot of players 99 AWR in the blink of an eye).
I'll post this here and see the response, and I'll get to work tomo ... 1:19 AM ... later today.